



Only the blue team can capture: once they take a point, it's theirs forever. You can't capture a point if you don't own one next to it, and you lose the game if the enemy team captures all your points.Īttack/Defend: just like Control Point, except the red team owns all the points at the start. You fight over the central point at first, then whoever gets that can try to take the next point along on the enemy's side. First cart to the finish line wins.Ĭontrol Point: much like King of the Hill, but with five control points. Up to you whether to focus on escorting your own cart, or stopping the enemy escorting theirs. Payload Race: same as Payload, except both teams have a cart. The defenders can stop it by killing them, or standing near the cart themselves. The more of then stay near the cart, the faster it moves. Payload: the attacking team must escort a cart along some railtracks to an objective. Bored of King of the Hill now, how do the other modes work?
